Skip to content
Journal Echo Feed

Guitar Hero at 20 – How a Plastic Axe United the Gap Between Music Generations

It has been 20 years since the legendary game debuted in North America, giving players everywhere the opportunity to become rock legends. Not literally, but try telling that anyone who's mastered the epic four-minute guitar solo before a packed living-room audience.

Created by the developers, the game gave players a guitar-shaped controller to follow coloured notes moving along the screen in time with the music. Every sequence mimicked specific notes, creating the sensation of an authentic live show.

The studio previously tried its hand in the music genre prior to teaming up with the publisher, later acquired by the gaming giant during the mid-2000s. Collaboratively, they established the groundwork for a surprising massively profitable franchise that had a significant impact for many musicians included, introducing classic bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial budgetary hurdles in securing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We reproduced all the music because the dollar figure was so high,” he says. “Despite having the publishing rights by themselves, it proved nearly impossible. We couldn’t get bands like the Who – the publisher had virtually no money, and we were fairly certain the project would flop. However, when Guitar Hero took off, and record sales and radio play increased, all artists desired to be in.”

He continues: “Among the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for exposing their children to the songs they loved. It evolved into an intergenerational phenomenon.”

Classic Rock Gains a New Audience

Irish blues-rock band one featured act included their track on the 2008 game Guitar Hero World Tour. Guitarist the artist recalls how the series brought older hits back into vogue: “Guitar Hero provided a bigger, new demographic. Typically this had been seen as outdated material, however once it got included in the game and teenagers were finding it, suddenly it was cool. That legitimised the genre, and got rid of the outdated label. It provided our catalog a new life.”

At that time, the Answer’s first record was still unreleased in the US, meaning the game was a key medium for exposure for the band as they went on a North American tour opening for AC/DC. “Their crew were playing Never Too Late during travel, and several knew us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Influence

Music's heavyweight names soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on their music collections and associated stories, visuals and rock’n’roll mythology. In the case of, Guitar Hero: Aerosmith, reportedly earned the group greater revenue than any of their records. It sold well over 500,000 units upon release, and demand for Aerosmith’s music rose of up to 40% at a time as the industry was already collapsing.

Guitar Hero still motivates quick-handed fanaticism within the community. Earlier this year, an online personality completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay and extensive customisation options. This track is challenging enough on the hardest setting, let alone played at increased tempo and without missing every one of the thousands of cues. They claimed requiring nine months to accomplish.

“The game is a fun, imaginary experience. If you play other games, that doesn’t mean you should use a real gun and go to war,” notes DragonForce guitarist Herman Li.

DragonForce had already completed a successful tour before their hit was featured in the third game, yet he explains it turned them into a household name. “I recall our distributors informing us that we were records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility from Guitar Hero was so immense that it risked eclipsing all other accomplishments. Recently, the track was used in promotional material for Despicable Me 4. “In the past I felt differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – everyone’s got a unique musical journey and I’m glad we played a role in fans' experiences”.

The Lasting Legacy of a Iconic Controller

Top-tier promotion, whether it’s for automobiles, clothes or video games, extends beyond than selling something – it inspires a longing. Did Guitar Hero harness this? “Precisely what our team trying to create,” Dornbrook says. “The excitement of performing as a rock star on the stage. From day one, the co-founders believed humans have a natural urge to create songs, and their goal was to leverage innovation to enable everyone to do it”.

Most of Guitar Hero games were released over a mere five-year period between 2005 and 2010, featuring spin-offs like the DJ version, complete with a turntable controller, and the band-focused game. Subsequently, the publisher’s interest on peripherals died down, aside from a brief comeback in 2015.

Titles such as the fan project and newer releases have kept the community active, with set to be something from the original publisher on the way. A new studio has entered work on their first music game. Original co-founders are participating in advisory roles. Are gamers ready to embrace a new entry in the spirit of Guitar Hero?

“We thought those games might become similar to sports games allowing annual update every year,” he remarks. “With abundant new music that it could be perennially popular, thus I remain optimistic. There’s no reason why it can’t continue for future fans.”

About the author

Aaron Hoover

Maya Rivers is a lifestyle blogger passionate about sharing personal growth stories and wellness tips.

Journal Echo Feed

Type to search articles.